

7 cities = 72% (28% reduction on attack power).6 cities = 65% (35% reduction on attack power).5 cities = 58% (42% reduction on attack power).4 cities = 51% (49% reduction on attack power).3 cities = 44% (56% reduction on attack power).2 cities = 37% (63% reduction on attack power).Every additional controlled city after the first reduces the efficiency of morale by increasing the minimum possible morale by 7%.We increase the minimum morale based on the number of cities currently controlled by the defender.Currently, the minimum morale is 30% (maximum effect), this means the power of the attacking army is reduced by 70%. The smaller the morale, the stronger the effect. That means that the attacker will attack with 60% of his army’s power, or with 40% of morale reduction to his total attack value. The larger player’s numerical advantage will not help them very much. Essentially, it helps smaller players as it means larger players need to think twice before sending an attack. The lowest possible figure of morale is 30. Only if the attacker’s point total is 4 times or greater than that of the defender, morale will take effect. If this figure is greater than 100, morale will be 100% and will, therefore, have no effect on a battle. When one player attacks another, a Morale figure is calculated using the following formula: *100 If it doesn’t work we go back to the drawing board. Just to be clear, this is the first step and depending on how well it performs we shall improve it and extend it. We want to make morale become less and less effective with the growth of your power, for that we will take into account the number of owned cities. So for a first stage of the morale system rework, we want to add a simple but effective principle, diminishing returns. We have also been informed about the “clever use” of some of the flaws of the system and therefore decided that we will not aim for an all-encompassing solution anymore but instead try to improve the morale system in several iterations, starting as early as possible. Recently we have received a lot of valuable feedback about morale and about the fact that almost all of our most recent worlds were started with morale activated. I know you have been waiting for this for quite a while, but solutions are not always simple. We are not yet tackling the inactivity issue as this requires further investigation. This also applies to active sieges on these cities.Additionally morale will have no effect on cities located on an island with an active world wonder.with 11 cities and above players can have a minimum of 80% morale (20% reduction on attack power).11 cities = 80% (20% reduction on attack power).10 cities = 75% (25% reduction on attack power).9 cities = 70% (30% reduction on attack power).8 cities = 65% (35% reduction on attack power).7 cities = 60% (40% reduction on attack power).6 cities = 55% (45% reduction on attack power).5 cities = 50% (50% reduction on attack power).4 cities = 45% (55% reduction on attack power).3 cities = 40% (60% reduction on attack power).2 cities = 35% (65% reduction on attack power).

Is grepolis bot worth it full#

Normal calculation still applies but with an added layer.After listening to your feedback and discussing with the team, we decided to tweek the proposed changes.
